Igor Cvasniuc
Igor Cvasniuc
CG Generalist | Sculptor | Problem Solver
Chisinau, Moldova

About

I'm Igor, a Lead 3D Artist and CG Generalist with over 14 years of experience creating high-quality visuals for games, animation, XR experiences, cinematics, and real-time productions. Experienced across the full production pipeline, from concept development and prototyping to modeling, texturing, look development, lighting, animation, and final rendering.

Worked on projects for companies including NASA, Microsoft, and Deloitte, delivering both stylized and realistic content for interactive and cinematic experiences. Strong focus on problem-solving, visual storytelling, optimization, and building efficient workflows for real-time engines and VR/XR production.

Skilled in industry-standard tools including Blender, Unreal Engine, Unity, ZBrush, Substance Painter, and VR creation tools such as Quill and Gravity Sketch.

Passionate about combining art and technology to create immersive visual experiences, while continuously exploring new workflows involving real-time rendering, VR/AR, procedural systems, and AI-assisted production pipelines.

Skills

3D ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPBR Texturing

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Modeler
Substance 3D Modeler
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
DaVinci Resolve
DaVinci Resolve
Mixamo
Mixamo
GIT
GIT
Character Creator
Character Creator
EmberGen
EmberGen

Experience

  • Lead 3d artist at bully! entertainment
    Chisinau, MD
    March 2019 - Present

    An AD studio, focused on storytelling through emerging technology, Bully! has created lasting consumer engagements for brands as diverse as Ford, Disney, Nike, Adidas, Puma, Volkswagen, Lumen, PWC, Deloitte, NASA and etc.

    Guiding a small production team

  • Middle 3d Artist at Craneballs
    Prague, CZ
    March 2016 - December 2017

    Was creating stylized character for mobile game Medieval Smackdown

  • 3d modeler at DQTeam
    Chisinau, MD
    October 2012 - February 2019

  • 3d modeler at Sayduck
    August 2013 - February 2016

    Creating real-life looking low-poly furniture with textures for augmented reality app.

    Baking maps.

  • 3d Modeler at SU Podium
    June 2011 - July 2013

    Creating low-poly furniture with textures for Google Sketchup Plugin. Keep track of low polygon count without any loss in quality.

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