I'm Igor, a Lead 3D Artist and CG Generalist with over 14 years of experience creating high-quality visuals for games, animation, XR experiences, cinematics, and real-time productions. Experienced across the full production pipeline, from concept development and prototyping to modeling, texturing, look development, lighting, animation, and final rendering.
Worked on projects for companies including NASA, Microsoft, and Deloitte, delivering both stylized and realistic content for interactive and cinematic experiences. Strong focus on problem-solving, visual storytelling, optimization, and building efficient workflows for real-time engines and VR/XR production.
Skilled in industry-standard tools including Blender, Unreal Engine, Unity, ZBrush, Substance Painter, and VR creation tools such as Quill and Gravity Sketch.
Passionate about combining art and technology to create immersive visual experiences, while continuously exploring new workflows involving real-time rendering, VR/AR, procedural systems, and AI-assisted production pipelines.
An AD studio, focused on storytelling through emerging technology, Bully! has created lasting consumer engagements for brands as diverse as Ford, Disney, Nike, Adidas, Puma, Volkswagen, Lumen, PWC, Deloitte, NASA and etc.
Guiding a small production team
Was creating stylized character for mobile game Medieval Smackdown
Creating real-life looking low-poly furniture with textures for augmented reality app.
Baking maps.
Creating low-poly furniture with textures for Google Sketchup Plugin. Keep track of low polygon count without any loss in quality.